home *** CD-ROM | disk | FTP | other *** search
- Path: easy.in-chemnitz.de!mkmk!floh
- From: floh@mkmk.in-chemnitz.de (Andre Weissflog)
- Newsgroups: comp.sys.amiga.hardware,comp.sys.amiga.graphics,comp.sys.amiga.misc
- Subject: Re: My Spec for the Amiga 2 (Next Amiga)
- Message-ID: <lngry*LJ0@mkmk.in-chemnitz.de>
- Date: Sat, 20 Apr 1996 20:11:01 CET
- Reply-To: floh@mkmk.in-chemnitz.de
- References: <2774.6679T992T276@stack.urc.tue.nl> <3603.6680T532T1326@gj-cent.demon.co.uk>
- <WXBqy*oJ0@mkmk.in-chemnitz.de> <4l7nkh$3v2@mopo.cc.lut.fi>
- Distribution: world
- Organization: private uucp site
- X-Newsreader: Arn V 1.04
-
- In article <4l7nkh$3v2@mopo.cc.lut.fi>, Mika Yrj|l{ writes:
-
- > floh@mkmk.in-chemnitz.de (Andre Weissflog) writes:
- >
- > >PixelPlanes5, which has basically 1 CPU per pixel.
- >
- > How much *that* kind of beast does cost??
- >
- No idea. The original system was AFAIK only experimental, but
- some vr equipment company (Division(?)) builds a hardware
- based on PixelPlanes technology, using arrays of 128x128 (or
- so) 1-bit-processors, reassigning them to other parts of
- the picture when one has finished.
-
- > I wonder if rendering the picture in smaller resolution (160x128 or even
- > 80x64) and then upscaling it smoothly would do, the redering time would
- > be much smaller but the results would be probaly passable still...
- > After all, consider Alien Breed 3D with its coarse resolution (probaly at
- > most 160x128, possibly 80x64 or so, and it still is ok even without
- > raytracing and smooth scaling...)
- >
- IMHO real raytracing would still be overkill for realtime
- applications. With some tricks one can get some of the
- same cool effects (lighting stuff etc)áalso with conventional
- scanline rendering.
-
- > Mika
- > --
-
- -Floh.
-
- ====//=== Andre Weissflog <floh@mkmk.in-chemnitz.de> =======
- ...//..........."Spirits in the material world"............
- \\//......90% of everything is crap (Sturgeon's Law)......
- =\\===============================================Amiga!=
-
-